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2011-05-17 11:10 UTC |
Build Instructions for Linux
Related Pages
Prerequisites
You need the following tools and libraries for building the source under Linux:
- Subversion (Debian/Ubuntu package: subversion)
- Python 2.5 (Debian/Ubuntu package: python)
- CMake 2.4 or 2.6 (Debian/Ubuntu package: cmake)
- GCC 4.1 compiler (Debian/Ubuntu package: g++-4.1)
- Flex tokenizer (Debian/Ubuntu package: flex)
- Bison parser generator (Debian/Ubuntu package: bison)
- OpenGL library headers (Debian/Ubuntu package: mesa-common-dev)
- OpenGL Utility library headers (Debian/Ubuntu package: libglu1-mesa-dev)
- C library headers (Debian/Ubuntu package: libc6-dev)
- C++ library headers (Debian/Ubuntu package: libstdc++6-dev)
- X11 library headers (Debian/Ubuntu package: libx11-dev)
- SSL library headers (Debian/Ubuntu package: libssl-dev)
- zlib headers (Debian/Ubuntu package: zlib1g-dev)
Getting the Source
The source code is available from the OpenSimulator Forge Subversion Repositiory.
You can check out the latest release from the OpenSim Forge:
svn co http://forge.opensimulator.org/svn/opensim-viewer/trunk source
Note that the trunk might have incomplete features or might not even compile.
Building
To build the viewer and package it into an archive run the following commands::
cd source
scripts/build.sh